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Design Methods #3 – Cognitive Mapping

Cognitive maps reveal people’s underlying decision making rules. They are a visual representation of how we make sense of a problem, issue or idea, revealing how we think about the problem and how we...

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Principles of Design #47 – Cognitive Dissonance

Cognitive dissonance is a feeling of discomfort on holding conflicting ideas, values, opinions, beliefs or emotions at the same time. This leads to a tendency to seek consistency by changing the...

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Design Methods #8 – AEIOU

AEIOU is a frequently used framework for guiding and structuring observational research. The framework creates a taxonomy of observations under the themes of Activities, Environments, Interactions,...

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Design Methods #11 – Diary Studies

If you want to understand the realities of everyday life in 17th century London, there is no better starting point than Samuel Pepys’ diary. Researchers and designers know the power of diary studies,...

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Design Methods #16 – Image Boards

Image boards (also called mood boards) usually comprise a collage of pictures, drawings and other imagery that can be used to visually communicate a description of a targeted aesthetic, style, audience...

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Design Methods #19 – Triangulation

Triangulation is the process whereby designers and researchers converge the answers from multiple methods to corroborate evidence from different perspectives. This combination of sources helps ensure...

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Design Methods #27 – Think-aloud protocol

Think-aloud protocol is an approach that asks users to verbalise what they are thinking and doing as they work through a task, in order to find aspects of the user experience that delight and more...

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Context, context, context

“For me context is the key – from that comes understanding of everything” – Kenneth Noland I was lucky enough to find time for some reading over the past week, with the Chinese New Year holiday. I...

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Design Methods #31 – Value Opportunity Analysis

Value Opportunity Analysis helps researchers and designers map the impact of user’s aspirations and lifestyle to product design features. As we have written in Brand esSense and on this blog, where...

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Principles of Design #65 – Satisficing

In behavioural science, satisficing is the human tendency to “settle” for a satisfactory solution (i.e., one that is good enough) rather than optimal solution (i.e., one that is the best available)....

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Design Methods #35 – Artefact Analysis

Artefact analysis is the systematic evaluation of objects in their natural environment. Artefact analysis looks at the material, aesthetic and usage qualities of any object in order to understand its...

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Design Methods #39 – Speed Dating

The concept of speed dating is well known, and in design and research the same idea is applied to comparing multiple design concepts or ideas in rapid succession. This gives researchers the opportunity...

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On Thinking and Not Thinking

Proclaimed as “The All New” Don’t Think of an Elephant, George Lakoff’s classic book has been substantially rewritten and updated to reflect contemporary issues in political debate and recent electoral...

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Design Methods #44 – Elito method

The Elito method is an approach to help designers develop comprehensive and connected solutions grounded in research insights and business objectives. The approach helps designers and researchers move...

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